DCEmulation Interviews
Interview with: Brian
Peek
Homepage: http://www.ganksoft.com/
Date: 2001
The Interview
Wraggster: Hello Brian
can you tell us about yourself and where your from and job,school
etc?
Brian Peek: My name is
Brian Peek, I'm 24 years old and I live in Schenectady, New
York. I currently work for a company called Rapid Application
Developers writing computer software. In my spare time I write
games under my own company, Ganksoft Entertainment, with a
few friends (Bob Thayer (artist), David Wallimann (music)).
Wraggster: How long have
you been into computers and more specifically coding?
Brian Peek: I used my
first computer in 1st grade. My mom enrolled me in a computer
class that taught LOGO that summer, and I've been hooked ever
since. I started coding in 2nd or 3rd grade in Applesoft BASIC
and them moved over to PCs when I was in middle school. I've
been coding in C since my freshman year of high school when
I taught it to myself.
Wraggster: What made
you choose the projects you have worked on so far?
Brian Peek: NeoPocott
was a fluke. I wanted to start working on the Dreamcast but
wanted to get a test project up and running quickly using
libdream which had been recently released. I found NeoPocott,
contacted the author, and I had it up and running in a few
hours. It grew from there into an actual release for the Dreamcast.
After that I wrote DreamPac because I was bored while working
on Marbol, our puzzle game, and it was a nice diversion.
Marbol, our forthcoming title, was a game that I thought of
on the drive back from Boston after a miserable training session
I had to attend for my real job.
Wraggster: What problems
have you had and how did you overcome then?
Brian Peek: I haven't
really had any huge issues. The biggest problem was just getting
everything set up with regard to the compiler, libdream/KOS,
Cygwin, etc. Other than that, not too many problems at all.
Wraggster: With Neopocott
and Dreampac do you see any updates on these rather great
emulators?
Brian Peek: NeoPocott
will only be updated if the original author decides to update
it. It's his code, so he knows it best. Right now he's working
on Boycott Advance, a GBA emulator. And no, there is no plan
for a port of Boycott Advance to the Dreamcast.
DreamPac will be updated at some point but I've been quite
pressed for time since E3 so it hasn't been touched in a while.
But I will get back to it.
I'm more concerned with writing a real game instead of an
emu at the moment so that's my first priority.
Wraggster: How was E3
and congratulations on the release of the DcTonic cd,and how
did the public take to it?
Brian Peek: E3 was a disappointment
this year. Hardly any free stuff, XBox was pretty disappointing,
and there just wasn't a whole lot going on. Though the GameCube
looks extremely promising, for as much as I hate Nintendo.
:)
DC Tonic has been taken quite well which makes me, and all
of the authors that contributed to it quite happy. Just take
a look at the "Polls" section on our site to see
what people thought of it. I'd be extremely happy to see it
written up in one of the major gaming mags, but I don't think
that will happen.
Wraggster: Do you have
any new projects in mind?
Brian Peek: We have lots
of projects in mind, just too little time. We're currently
exploring the GBA at the moment and plan on putting out a
title or two over there. But we're not done with the Dreamcast
quite yet...
Wraggster: What is your
favourite Dreamcast emulator?
Brian Peek: So far, it's
NesterDC. I'm hoping the author keeps up the project. It's
one of the more impressive things to come in the hobbyist
scene.
Wraggster: What is your
opinion of the Emulator Bleemcast from a technical point of
view?
Brian Peek: I think it's
impressive, but I'm disappointed with the hype they gave it
and what actually came out of it. I saw it at E3 last year
and it was running a few games with the promise of hundreds.
We got 1. And even that doesn't run at full speed all the
time like they claimed. But hey, NeoPocott doesn't run at
full speed either. :)
Technically it's good, but I would have thought more of it
had the hype not made it out to be something it wasn't.
Wraggster: What is your
favourite game for NeoPocott?
Brian Peek: I have a few...Metal
Slug ½, Sonic, and Cotton. Wish they made more shooters...
Wraggster: What is your
opinion of the Dreamcast Scene ,Wraggster,and what would you
do to improve it to make it more accessible?
Brian Peek: I'm quite
impressed with how far it has gotten, but I'm starting to
see it slow down which is a bit disappointing. I wish people
would concentrate on making original games instead of emulators.
We've got a ton of emus, it's time for something else. As
for making it more accessible, I'm not sure how that could
be done. It's already very accessible. As long as you have
a CDR drive and DiscJuggler or Nero, you can play anything
that's released. No hardware mods, etc.
Wraggster: What is your
view on the other new super consoles and the possibilitys
of hobbyist development on them ie gba etc?
Brian Peek: XBox is in
trouble, PS2 is hyper-disappointing, GameCube was very cool,
and I love my GB. The GBA scene has already exploded. We're
going to join it quite soon. I belive XBox will be very easy
to develop on since the hardware is so standard. I don't think
it will take long for someone to find a way to run code on
it. PS2 is a pain in the ass to do anything on and until someone
comes up with an EASY way to either upload code or run CDRs
on it, I think it will remain quite stagnant. And finally,
the GameCube will probably be extremely difficult to code
on. The media is proprietary and not even a standard size.
But, you never know...I hope we can figure something out on
that one.
Wraggster: May i say
thank you for your time and good luck with your project on
behalf of DCEmulation and the rest of the emulation scene.
Brian Peek: Thank you!
Keep up the good work on Wraggster. It's a great resource
for the DC community.
OLD Interviews
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Chris White
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Sam Steele
David Walliman
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Bob (ganksoft)
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Lord Cheese
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RUNTIME
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