Boob! Interviews
Interview with: Atani
Homepage: http://www.atani-software.net/
Date: 2001
The Interview
Wraggster: Could you
tell us about yourself? Where you work, go to school and where
you live etc..?
Atani:I work for a major
software company near San Francisco, CA. I am not currently
attending school, since I got married to DovieAnn.
Wraggster: When did you
first get into computers and coding?
Atani: About 10 years
ago i started playing with a Commodore 64 and then started
working with my mom's old 386 computer...
Wraggster: What made you
choose the Sega Megadrive/Genesis To Emulate?
Atani: I always loved
the systems and felt that i should try to emulate them since
other systems were being emulated as well as the SMD/Gen.
I just wanted to give it a shot...
Wraggster: What problems
have you had and how did you overcome then?
Atani: The biggest problem
was dealing with the VDP chip. I originally started out with
code borrowed from other emulators that had released source
code but in the end i re-wrote the entire thing to use my
own code that i wrote based on the learning of the internals
of the system(s).
Wraggster: With 2 emus
being written for the Sega Megadrive/genesis has that made
you more determined to complete your project and also have
you teamed up to overcome problems that have been halting
your progress?
Atani:As of right now
the project is more of a fun project, I don't really care
if there are others doing similar projects and if they do
by chance finish before me then so be it... I will still release
mine eventually, meaning when it has been completed and tested...
Wraggster:What is your
opinion of the Sega Megadrive/genesis emulator that is in
the Sega Smash pack Volume 1?
Atani:I haven't really
messed with it much but i have heard it lacks a few things...
[Ed: SegaGEN as it has been termed is of course illegal aswell.]
Wraggster:When you`ve
reached the end for this project, do you have any new projects
in mind for the Dreamcast?
Atani:Plenty :) I am tossing
around porting parts of allegro over to the DC via libDream
or KOS. If this does happen then I might work on porting other
programs to the DC...
Wraggster:Can you tell
us anything about your Role Playing Game for the Dreamcast?
Atani:The RPG that i am
developing is currently in the beginning phases of development.
I have most of my gameworld tile-based engine working on the
PC and will be porting that to the DC this week. Once this
has been completed the world maps will be entered into the
DC and tested... The game will be something similar to the
old classic style RPG of Final Fantasy 1 or the Dragon Warrior
series from NES... I am planning on making the entire RPG
2D with some 3D if possible and maybe some cut scene animations
using MPEG or similar depending on speeds... I have a few
faster MPEG decoders than currently available...
Wraggster: What is your
favourite Dreamcast emulator?
Atani:If you mean an emulator
that runs on the DC then i would have to say all of them...
they are all pretty cool... If you mean DC emu for the PC
then i dont have one... none work under linux :(
Wraggster:What is your
favourite game for The Sega Megadrive/genesis?
Atani:I would have to
say the Phantasy Star series and after that the Sonic series..
Wraggster: What is your
opinion of the Dreamcast Scene and what would you do to improve
it to make it more accessible?
Atani:Right now the 'scene'
is kinda quiet and it is nice... i prefer to have it a little
quiet and with less annoying emails asking for roms or isos
etc..
Wraggster: May i say thank
you for your time and good luck with your project(s) on behalf
of Boob Dreamcast Research and all the fans who follow the
great emulation/development scene.
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RUNTIME
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