Main DCEmulation DC Homebrew Pocket Emulation PS2 Evolution Xbox Evolution Console Hardware News Allan Blomquist Metafox Timo Laman Linuzappz Mark Grenilokov
| Boob! Interviews Interview with: Heliophobe Homepage: Date: 2001 The Interview Wraggster: Can you tell
us where were you born, where you live, your family details,
etc.?
The first time I ever saw my sister playing a Ms. Pacman machine when I was four or five, I knew that there had to be people who made video games, and I wanted to be one of those people. I'm not there yet but I'm making progress.
Before that, it's been mostly small unreleased projects and one-off utilities for a variety of platforms, mostly little alphas of games and utilities that I never finished, dating back to my Basic and Assembly language days on the Atari 800, later a playable but primative Street Fighter 2 clone for the Amiga, and more recently some misc. utilities in Windows.
That, and of course, the SMS was my favorite 8-bit console, and I have almost an unhealthy obsession with it. I spend more time on SMSPower than any other site.
Also, thanks go out to my girlfriend for letting me hog 'our' Dreamcast. She has her own now, all is well. I use GCC as my C compiler, under cygwin in windows 98, which has been mostly functional, although it was difficult to set up. When I got started libdream was still the best way to develop for the Dreamcast. Documentation was sparse, so I learned a lot from reading the libdream source code, and have modified it to include some features I needed, like screen repositioning and supporting multiple controllers. I might switch over to KOS someday, now that it's moved away from being an operating system and has gone back towards being a development library, although I appreciate the minimalism and customizability of libdream.
This weekend has been productive, however. I'll post the usual updates on the page, but I finally fixed the screen repositioning on televisions. For real this time. The VCS emulator part mysteriously stopped working. It wasn't working well to begin with, so I might leave it out of the next public release, since Gonzo's does the job just fine.
The 2600 has just about -nothing- in common with the SMS, and is an extremely odd console to begin with. When I started writing it I hadn't accounted for the fact that just about all games require mid-raster precision to function properly, so I wrote a line renderer that doesn't support it at all, and very few games run without major glitches because of it. I'd have to rewrite a lot of it from scratch for it to run correctly. But, the sound is good. Even the speech in 'Open Sesame' works, last I checked even Stella doesn't do speech playback.
Another emulator project I'm considering, but I doubt I'd have the time to work on it, so I won't announce anything. And I'd like to work on an original game someday.
For the home consoles I'm rooting for the Gamecube, but I have a sinking feeling it's not going to make it. I guess with Sega out of the game I support the remaining company that's been in the home console business since the 8-bit days. I damn near bought a Playstation 2 several times this year, but every time I look at the lineup I realize there's maybe three or four games I really want, and they're still $45 everywhere I look. Not that the lineup sucks, necessarily, but it's dominated by sports and racing games, and I'm not a fan of either genre. Of the remaining games I am interested in, many are slightly improved versions of games I already have (DOA2: Hardcare, Crazy Taxi, Tekken 3, etc.). So I probably won't bother until the XBox and Gamecube force the price of the PS2 down a bit and there are more games that interest me. In the meantime, there's still dozens of excellent Dreamcast titles that I haven't bought yet, and I need to snatch those up while I can. The XBox... I have a prejudice against the X-Box that I'll have to overcome someday, since it looks like Sega's going to be bringing several titles to XBox exclusively.
Second to that, the Gameboy Advance. Of course, you can only play homebrew GBA stuff on a real GBA if you have an expensive flash rom system, but it's great to have an active 2d system to code for.
Atari 7800 (first console): Asteroids, Galaga (why I got
the console to begin with)
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