Boob! Interviews
Interview with: Turrican
2K
Homepage:
Date: 2001
The Interview
Wraggster: Where were
you born, live and family details etc?
Turrican2k: I was born
in 1982 and live in the North of England.
Wraggster: What qualifications do you have?
Turrican2k I am a second year Software Engineering student at university.
Wraggster: What made you get into computers?
Turrican2k When I was about 3/4 my dad brought home a BBC Micro
computer. There used to be a game called Repton that had a
level editor, so in a way that was my first 'manipulation'
of a piece of software. But really, as most people would say,
the first thing that got me into computers would be gaming.
Wraggster: What projects/coding have you done previous to any Dreamcast
programming?
Turrican2k I used to do a lot of work on graphics calculator programming.
I did a few simple games. I used to own an Atari ST and did
some programming work in 3D construction kit. Over the past
year I have been learning Java and have been playing with
writing my own file compression in it.
Wraggster: What made you choose to do a Dreamcast port of the game
Snatcher?
Turrican2k Personally I think that Snatcher is one of the best games
ever. Me and my flatmate at University often argue over which
is better out of Shenmue or Snatcher, with me defending Snatcher.
It's that good. It's an unusual style of game that hasn't
been repeated, basically an interactive comic book. It's not
overly complicated to write a game like Snatcher, so I thought,
why not I'll give it a try.
Wraggster: How did you start and what programs did you use to start
coding?
Turrican2k DC programming or the Snatcher clone? Both answers are
the same. I use the standard GCC cross compilers that most
dc developers use and an IDE called SynEdit. My most important
tool is my pen and paper. It's better to plan your project
than to rush in and cobble together something that you'll
probably end up re-writing.
Wraggster: Tell us about your Demo Group called Katharsys and if
you have any news for us?
Turrican2k Personally I'm going to move into KallistiGL. I have
started a few demos with the Tile Accelerator, but I find
that it takes soo long to fiddle with overly low level elements
that it destracts from the actual demo coding. OpenGL/KallistiGL
will trememdously help with this. Also note that we're no
longer at Consolesoft.
Wraggster: Any information on your Bomberman clone and a staus
update on it?
Turrican2k Ah the bomberman clone. I encountered some problems with
the inner game workings. At the moment Crt0 will be looking
at that area. The problem is that there are bomberman games
availiable for various DC emulators, so personally I'd rather
put my (limited) time into doing something original like the
Snatcher clone.
Wraggster: What programs have helped you on the dreamcast and how
significant is a hardware opengl driver and would programming
emus be made more accessible??
Turrican2k Programs. I assume you mean libraries like Libdream and
KOS. I thought Dan's Libdream was good and KOS started off
excellent , but a bit nasty to use. The later versions are
more powerful and easier to use and should provide a good
platform to develop present and future projects. KallistiGL
will be great for games and such and could make porting easier.
But for emulators, I doubt that there will be any speed performance
boosts to be gained from KallistiGL. The only emulators to
benefit from OpenGL would be for 3D consoles like the PSX
and N64.
Wraggster: Whats your opinion of the new super consoles like X-box,Gamecube,Game
Boy Advance and the Playstation 2?
Turrican2k I think that the GBA is an excellent machine. It's come
at the right place at the right time where there has been
an upsurgance in retro gaming. I think that the Gamecube and
X-Box will be excellent machines, although I don't think we'll
see any homebrew development on the Gamecube due to the disk
format size (unless someone tries to use one of those credit
card CD-Rs). As for the PS2 and X-Box who knows.
Wraggster: Which console looks the best for devving on?
Turrican2k Probably X-Box. But really the DC is powerful enough
and more accessible.
Wraggster: What are your favorite games for every system you have
Turrican2k Ok here we go:
BBC Micro: Repton
Atari ST: Turrican, Lemmings
Master System: Wonderboy 3 Dragon's Trap
Megadrive(Genesis): Micro Machines 2.
Mega CD: Snatcher, Soulstar.
32X: Virtua Racing Saturn: Burning Rangers, Sega Rally
DC: Shenmue
GBA: Mario Kart
Wraggster: Your thoughts on the Dreamcast Emulation/Development
Scene and how can it be improved?
Turrican2k Personally I think that there aren't enough original
pieces of software (games, etc) and too many emulators. This
may change with the release of KallistiGL. As for the scene
in general, after dip in recent months, it seems to be getting
back to full strength.
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