Boob! Interviews
Interview with: Ajay
Homer
Homepage:
Date: 2001
The Interview
Wraggster: Where were
you born, live and family details etc?
Ajay_Homer: I was born
in London, England in *gulp* 1965. I currently live in Swindon,
Wiltshire. Not the most happening place, but a fairly nice
one in which to 'raise the kids'. I'm married, have 2 kids,
with one due anytime now; ('can't be soon enough' - my wife)
Wraggster What qualifications do you have?
Ajay_Homer: Very few; I dropped out of my a levels, did a years' computer
course (in 1982), then did very little until I trained to
be a Nurse for people with learning disabilities from 1988-1991.
Wraggster What made you get into computers?
Ajay_Homer: Initially it was playing the original Space Invaders arcade
machine, and Defender on BBC micros they prompted me to do
the computer course, which in retrspect wasn't the right one;
it was more about (what was then called) "Operating"
rather than programming, and although there was money in it,
it really bored me senseless, and I left it behind. I didn't
really get back into computer related stuff until getting
SMS, then a Mega Drive, Saturn, PS and finally a Dreamcast.
Meanwhile I got my first pc, a p133 "for work and the
kids, kind wife" the first game for which was QUAKE.....
Wraggster What projects/coding have you done previous to any Dreamcast
programming?
Ajay_Homer: Well the only previous thing I've done relating to my
DCQuake stuff was other Quake mods; firstly a pretty sad one,
involving ppl I work with and our place of work. I also wrote
small, crappy qbasic programms, the most successful of which
(by which you can judge how bad the others were) was a Lottery
Simulator ..... oh dear.
Wraggster What was your inspiration to start modding for Quake
on the Dreamcast?
Ajay_Homer: As i've said I'd played with Quake modding for pc, but
failed to really stick with it, develop the skills, to ever
finish anything worthwhile. Then I was reading a Dreamcast
Magazine which mentioned DcQuake and a site where you could
get it - DCEmulation.
Wraggster How did you start and what programs did you use to start
coding?
Ajay_Homer: The software I use for Quake modding are:
Model work: QuakeMe
General gfx stuff: Paint Shop Pro
.Pak editing: PakExplorer
QuakeC editing/coding: EditPad
Progs.dat compiling: Proqcc
Level editing: Wordlcraft
For the more dc/burning relevant stuff:
bin2boot
cdi2nero
nero
cdrwin
Wraggster Do you see any updates to your Mods DcRaptors and Raptors
Return?
Ajay_Homer: Ermm, maybe. I'm (slowly; life's hetic at the moment)
testing, experimenting with and learning about QuakeC ideas
and functions e.g. triggerable version of Akuma's SlowMo.
If any of these endeavours appear to build on either raptor
mod, then I'll release a patch. Otherwise they're done; unless
anyone wants to send in their own Raptors levels, in which
cas I'll put them out.
Wraggster Would you consider doing mods for DoomDc and also what
is your opinion of DoomDc and QuakeDc?
Ajay_Homer: I'll probably not be doing any DoomDc stuff, I've played
Doom a lot, but not done any mods or levels for it, so there
would be skills to learn, and I don't have the time. DoomDc
is really a different thing to DcQuake; it's a home/hobbyist
port which gives it a lot more credibility. I was very impressed
when I first played it - a hell of a job was done. In many
respects DcQuake is a mixed bag, there's much to be impressed
about; the colours are strong and vibrant (well the browns
are :-) ) and it's amazing that it was done so quick. However
animations are crap, and there are some strange and not (well
by me anyway) completely understood limitations to it, that
hold back modding. I think that's where the quickness of the
port lets it down; compare it with dc Quake3arena, and it's
failings are apparent.
Wraggster If it were allowed ,would modding for Quake 3 be a possibility?
Ajay_Homer: I've done a couple of awful levels for PC q3a, the whole
process is a lot more complicated, especially if you're trying
to turn out a single-player mod for what is basically a multi-player
game. I'd like to be able to add different models to it (I
currently play it as Homer, natch) but I'm not too interested
in modding it otherwise. I think the process that would be
neccessary to mod it (rip it, mod it, burn it) would probably
never be allowed anyway.
Wraggster Do you have any new projects in the pipeline ?
Ajay_Homer: Yep, but it's a long and slow pipeline!
My long-term project is "Devil May Care" a quake
tc (details can be found at my site). A lot of what I want
to happen with it, in terms of level design and QuakeC is
quite complicated (the SlowMo bit is part of it) and I'm on
a steep learning curve to achieve it. It also requires a long
pre-game and in-game storyline to be written, which is what
I'm currently doing. A lot of what might actually appear this
year in terms of output, are smaller projects I'm doing to
either improve my skills, test out ideas or just to serve
as an entertaining deiversion. The first of those have been
2 deathmatch levels. I'm also working on some QuakeC code
and sp level. In the back of my mind is a Star Wars mini-mod
(about the size of Raptors!) which I'd aim mostly at DcQuake,
as it would be a food test of custom textures. I'm waiting
for permission to use some very cool S.W. textures, then models,
before beginning.
Wraggster Whats your opinion of the new super consoles like X-box,Gamecube,Game
Boy Advance and the Playstation 2?
Ajay_Homer: Playstation2 I'm just not impressed with, for the money
and length of time since the DC's release, it should be much
better. I think it's surviving on the Playstation brand, as
it really falls between the DC and GC/XBXO generations. XBOX
should be very powerful, and I think I'm right in saying,
offers the best performance in terms of texture quality. The
harddrive should be a winning feature; but it depends how
they're used, and whether console gamers really take to it.
It's real battle ground will be in convincing Japan of it's
worth. GameCube is my personal fave, although Nintendo will
have their old problem of convincing ppl that they make games
for all age-groups, and of releasing enough games. (Resident
Evil should help bigtime) GameBoy Advance will sell through
the roof; despite of the games or the consoles lighting problems,
as it's the only handheld out there. I tip Mario and Pokemon
to win the day for it (big suprise there then!)
Wraggster Which console looks the best for devving on?
Ajay_Homer: Almost certainly XBOX, depending on what restrictions
Microsoft employ to combat piracy; as that always makes legit
devving harder too.
Wraggster What are your favorite games for every system you have
Ajay_Homer: Wow, tough one!
BBC Micro: Defender, LOTR text game and some Lottery Simulator
thing
SMS: Alex Kidd, Tennis and Hang-on (the only 3 I have left!)
MegaDrive: Ecco, Sonic and Virtua Racing
Saturn: Sega Rally, Nights and Panzer Dragoon
PS: Colin McRae Rally, Tomb Raider and Spyro (honest, okay
my son made me say that)
PC: Quake (1 and 3), Virtua Pool and Alien v Predator
N64: Zelda, Mario and Super Smash Brothers
DC: Crazy Taxi, Shenmue, F355 Challenge and some Raptors!
thing
Wraggster Your thoughts on the Dreamcast Emulation/Development
Scene and how can it be improved?
Ajay_Homer: Damn I'd annoy ppl if I really said! Okay as diplomatically
as I can. Too many kids, too many egos, too much in-fighting.
On the positive side, a lot of creative ppl who are extremely
motivated. I'm waiting for the next 12 months to be over;
by then it'll have settled down, many ppl will have left and
hopefully what will be left will be the truly committed and
sensible ones. Then it will more resemble the Q1 scene, which
is a friendlier, more mature community. What might really
help it is, ironically, the final death of the DC; maybe (big
maybe) Sega would release more information and tools to help
devving, which although could help piracy, might by then be
considered no longer hurtful to Sega's business.
OLD Interviews
DCEmulation
007Cheater
Regex
Gonzo
Spoutnickteam
Brian Peek
Boob!
Chris White
SS_teven
Turrican2K
Dan Potter
Tubooboo
Sam Steele
David Walliman
Darren Finck
Atani
Ajay Homer
Arnon Cardoso
Brian Peek
Heliophobe
Consolevision
Aaron `o Neal
AndrewK
Bob (ganksoft)
BurnerO
Lord Cheese
CrtO
Forgotten
Gonzo
Lienus
James Surine
Pascal(spoutnick)
Regex
Snoozy
Xbox Evolution
SuperFro
Xport
Lantus
RUNTIME
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