First of all, before I start this article, I want to thank Wraggster
for giving me the idea for this topic. He was trying to generate
some publicity for me on the Vintage
Gaming Network, and in doing so, he said something I had yet
to bring up. Quote: "For those of you
who are interested in reading viewpoints on emulation and the effect
good or bad on the gaming world..."
I realized that I had yet to chime in on emulation, although I've
been a huge fan of it for years. When my NES died from wear and
tear, I lost my ability to play my old favorites (also, when NES
cart batteries die, what can you really do for a kid who doesn't
know squat?). Same thing happened to my Sega Genesis. To top it
all off, in my neighborhood, I can't really find an arcade that
still has all of my old eighties favorites. Nothing that isn't more
than 30 or 40 miles away, anyhow.
I first got into emulation in search of a game I longed for ever
since my Atari died, which of course was Gyruss.
Michael Cuddy had been toying around with games like Time Pilot
and Gyruss for a while, and I just happened to stumble on it because
I was looking so desperately. I would've been okay with a homebrew
clone or something... but it seemed to be such fortune, to find
actual arcade emulation, where you had to actually enter in a coin
(emulation-style) to be able to start the process.
I thought I was dreaming. I was able to find the roms on this old
site, known at the time as Dave's Video Game Classics (which turned
into VGN, as most of you know). At the time, the site hadn't been
hit with requests from the ISDA about copyright infringement, and
roms could be downloaded openly. Along with old arcade stuff, I
was able to find emulators for the Nintendo (back when Bloodlust
Software's NESticle was the best of the best, even if it couldn't
play Mike Tyson's Punchout!! faithfully), and fledgling offerings
for older systems.
I think you've got enough history (shows you how long I've been
around). I think you should now hear my view on emulation.
We've all got a problem with legalities, in one form or another.
Whether we've been playing games we've longed for for years, been
listening to songs we don't own, or watching movies that haven't
come across our favorite chain store to buy for twenty bucks...
there IS a pinhole leak in the profits of the companies that put
this stuff out, whether it was years ago or fairly recently. Notice
I said 'companies that put it out,' not the artists who created
the works. Artists (whether it be music or video games) normally
only see pennies on the dollar for their works, because everyone
in the chain has to be paid. For some to say that the intellectual
rights are being abused... you're 1/50th right.
As for the 'games that don't see a profit anymore,' whether it
be console or arcade or whathaveyou, if companies are really gonna
sweat the classics, they should release the romlist en-masse, instead
of 5 games at a time for an un-depreciated value.
Now that the legals have been mentioned, let me now say that emulation
is one of the greatest things to ever happen to video gaming. One,
it breathes new life into once-thought-dead games. Two, it's like
watching Mr. T whoop it up on Conan O'Brien. Did you not all watch,
starry-eyed when you saw your old Clubber Lang yelling "I Pity
Da Fool!" with the pale white guy? It brings a joy that has
been long gone from some of us nostalgia freaks. Three, emulation
does what the originals could not; throttle, state save, rom patch,
and life-of-product-extend. Was I the only person whose Legend of
Zelda cartridge couldn't withstand the test of time, because the
battery went out (I know I already said this... but damn, I was
pissed)?
I'll probably go into longer rants about this topic later on, when
I feel I have more to say... there's so much about emulation that's
good, and so much that's bad. I can't really state it all in one
little article.
What do you think? Feel free to post your responses in the Consolevision
Forums.
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