Varying Style, Or Lack Thereof
I'm one of those folks who can recognize when a game has bad voice
dubbing. Wow, can it be evident in several cases. There's also a
very good reason for such bad dubbing: the game is not in the native
language.
Not only is the language not native, neither is the programmer.
Nor the artist, or the concept designer. Welcome folks, to a video
game market dominated by overseas conglomerates that dictate what
we see and do not see on our consoles.
Money tells these companies what we want to see and what we don't.
The american video game market has stated on numerous cases that
we like our women's breasts big, panty shots aplenty, and our plotlines
very, VERY anime-style (cue Solid Snake: "What the hell?").
The market has said this with millions upon millions of greenbacks.
Very influencial: you want something done? Pay for it.
Let me back up for a moment and state up front that I have had
a turbulent past with anime; I've seen some very BAD stuff, and
maybe that makes me a little tweaked. I can appreciate some of it,
but there's some parts about it I simply cannot stand; Like the
fact that there must be at least one character with an identity
crisis/multiple-personality disorder (Gundam Wing), or that the
plots simply drop off for no reason (Final Fantasy: The Spirits
Within... don't think that's anime? Hah). I do happen to appreciate
the good stuff; I don't think this gaming scene would be the same
without the sweet, sweet animation of Guilty Gear X. That game moves
with a beauty unmatched.
But, for goodness sake, japanese culture is not the center of the
universe. However, on consoles, Japan is the only place you can
go (well... wait a moment. There ARE exceptions. Crazy Taxi 1 &
2, Grand Theft Auto 1, 2 and 3, and sports titles, including Tony
Hawk, and... uh... not much else). I do not have any bitterness
with the cultural focus, but I simply feel that there can be a broadening
of cultures in console gaming.
Perhaps that's what the Xbox will be good for, with their PC gaming
software companies coming to play. What I can't wait for is a 2D
fighter (or 3d, if it can be made clear) that does NOT have anime
influence. That means (here's a shocker) NO JIGGLE for female characters.
Maybe I'm wrong in asking for variety.
AMENDMENT:
I was afraid that my article would be taken the wrong way, and so
I want to give a different angle: Just imagine what would happen,
if DC Comics took one of their series', and turned it into an RPG,
complete with the twists, turns, and plot you've come to expect
from the newer breed of writers? You'd have a hit on your hands.
But, alas... no one is willing to step up to the plate and do something
like that. It's as if comics are only made to do action titles,
whilst neglecting some of the things that comic readers hold dear.
What might be even better would be if one of the american comic
stables dreamed up a new character (or stream of characters) for
RPGs? Doesn't this happen with manga anyway, along the path to becoming
an OAV, a series, etc?
You would have a difference in animation, in writing style, and
for gosh sakes, you'd have a worthwhile ending (if, of course, we
bar Tim Burton from writing the epilogue). I do NOT feel that Japan
or its culture should step OUT of the limelight; hell, if it's working,
why not let them earn money that they sorely need to keep their
culture alive? Instead, there needs to be another force, a different
force.
What do you think? Feel free to post your responses in the Consolevision
Forums.
|