ljsdcdev: |=0R3\/3R |)R34|\/|(457


libcrabclaw 0.9.0

Posted by BlueCrab
On Monday, August 9, 2004 at 9:12 PM EDT

The initial release of libcrabclaw is now ready. Get it on the download page.

New Site

Posted by BlueCrab
On Saturday, July 10, 2004 at 2:07 AM EDT

Well, I've been working with getting a better version of this site up and running, and have decided to try to integrate it with the forums. So, for now, check out the new and improved ljsdcdev site at:
I'll probably shorten down the URL sometime after I decide if that will stay the permanant home of ljsdcdev.

Yabause-dc vdp2 changes...

Posted by BlueCrab
On Saturday, June 19, 2004 at 11:51 PM EDT

Hehe.... I've been working on speeding some stuff up in yabause-dc, and decided to start with the vdp code. I rewrote it to use PVR DMA in the dreamcast, and got some interesting results:

Ph33r what happens when using DMA on the Dreamcast, in a cached area of memory, without flushing the cache. (and also what messing up on a coordinate will do).

Yabause-dc Binaries/Source

Posted by BlueCrab
On Saturday, June 19, 2004 at 9:40 AM EDT

Okay, here's the source and binary to Project L. From now on, it should be referred to as yabause-dc. Please read the README.DC file for important information.
That's all for now.

Project L, unmasked!

Posted by BlueCrab
On Friday, June 18, 2004 at 1:35 PM EDT

Well, I finally got Project L to do something, and as promised, there will be a screenshot (keep reading). However, much has changed since project L's inception, the biggest of which being that this is a port now. Anyway, since I know everyone just wants the screenshot, I'll put it up now...:

For those of you that don't know, that is the language screen of the Sega Saturn BIOS, and yes, that is running on the Dreamcast. Project L is a port of the Linux Saturn Emulator yabause.
Binaries will come sometime soon....

ljsdcdev Project L

Posted by BlueCrab
On Sunday, May 2, 2004 at 2:25 PM EDT

Well, I've officially started a new project, along with all my others, and this one is a secret. Feel free to discuss "Project L" (no, this isn't the permanant name) in this part of my forums: http://ljsdcdev.sourceforge.net/phpBB2/viewforum.php?f=19
That's all I have to say, for now.

ljsdcdev RPG Studio -- an explanation

Posted by BlueCrab
on Wednesday, April 21, 2004 at 10:52 PM EDT

I figured that after a week of just the shot below, I'd actually talk about my new project, ljsdcdev RPG Studio. Here's some basic Q & A about it...

Q1: What is ljsdcdev RPG Studio?
A1: ljsdcdev RPG Studio is my attempt at making something to ease the development of Role-playing games, across multiple platforms. The Studio itself is written in Java for cross-platform ability. The engine that drives the games is the same one that has been seen in all of the ljsdcdev demo releases, with a few extras.
Q2: Does this mean that ljsdcdev RPG is dead?
A2: Absolutely not! In fact, the RPG studio was started as a way to make my life easier, but I figured others might be interested in it as well. In short, ljsdcdev RPG is not dead, nor will it be any time soon.
Q3: When will it be released? How far along is it?
A3: It will be released "when it is ready". Right now, most of the underlying code to generate the data files needed by the ljsdcdev Demo 6 engine is there, but much is uneditable because I haven't had time to implement dialogs to edit them with. As of today, I'd estimate its about 50% ready for a first release. (Once again, no timeframe as to when said release will be).

Thats all for right now, but feel free to contact me with any questions, they may just make the next segment of Q & A.

A new face of ljsdcdev?

Posted by BlueCrab
on Wednesday, April 14, 2004 at 10:52 PM EDT

I'll just let this speak for itself for now.... more later, maybe.

Site still broken....

Posted by BlueCrab
On Monday, March 8, 2004 at 9:05 PM EST

Well, I still haven't gotten the site working yet, but I figured that I would put up a mock-up of the news page in the mean time... More later perhaps.


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