News for: 01-25-05


I'm working on putting a dev environment back together for my PSX after having some problems with my comms link card and pro action replay. It seems that these things (especially the link card) are getting harder to find these days so if anyone knows where I can get one for a good price, please let me know. In the mean time, I've been working on a new Rombank program to support a few new features that the next version of imbNES will have. As for imbNES itself, nothing major to report, but I did fix a bug that was causing the left 8 pixel masking to be set incorrectly. It's going to be tough, but the final version of imbNES will provide the most accurate NES experience out there next to the real thing. It won't see the light of day until it does...


News for: 11-25-04


After months and months without a news update, I have some good news and some bad news. First, the good news. I now have a permanent full time job in the gaming industry as a programmer. This has been my goal for many years so I'm very excited that I've made it this far. Unfortunately, this is also a bit of bad news for imbNES. I don't anticipate having very much time to work on it in the foreseeable future, but that doesn't mean that the project is dead. I will still put in time on it when I can and hopefully release at least 1 more major version before declaring imbNES finished. I don't know exactly what will be added for the final version, but I will try to address as many major bugs and missing features as I can.


News for: 02-17-04


Quite a few games are already up and running with the new CPU/PPU synchronization technique. A few sprite related bugs (sprites at top of screen in Ducktales, missing castle on map in Wizards and Warriors) have been fixed and even more fixes should become apparent as I get more games going with the new code. There's still a lot of work to be done though so the next version of imbNES probly won't be out for a while yet. Hopefully it will be worth the wait...


News for: 01-16-04


A new semester at school has begun but I'm still making slow and steady progress on the next version of imbNES. Most bugs in the current version are related in one way or another to some timing issue so I'm redesigning much of the CPU core and renderer to allow for more accurate emulation. Eventually, this should fix a whole slew of bugs and allow for more mappers to be added without so much trouble.


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