I just wanted to give everyone an update on what's going on with Consolevision lately since there hasn't been much going on since the last time we updated you, the reader.
As of right now, we are in the process of getting a CMS installed on the site. This will allow us to update the site a lot easier, and more efficiently.
As of late, MetaFox has been busy with his DreamON coding competition, the DreamCon convention, and a new Dreamcast magazine he has set to release sometime soon. I myself am waiting for the CMS, but am trying to get things done behind the scenes such as organizing.
Currently, we are low on staff. This is an unofficial announcement asking that if you're interested in becoming a news poster or would like to join any of the sister sites (PS2vision, DCvision, PCvision, XBoxvision, or Classicvision) to help keep them updated, send myself or MetaFox an e-mail (click on our post image) with what you're interested in and why.
JMD has released a new version of his Amstrad CPC emulator, DreamCPC. Here's the change list:
- Correct the key mapping bug - Recode the file browser - Recode the auto screen size - Add the border color - Correct some sound pbm: add speed + sound better - Change timing main loop: add speed
For the download link and more information, go here.
chui has released a new version of his NeoGeo CD emulator. Here's the updates:
* Neo Turf Masters game fixed. * CDDA track change will not stall gameplay anymore. * New accurate auto-frameskip method. * Load/save from/to VMU will not stall gameplay anymore. * Sound render improvements. * New loading screen. * Compiled with new Chui's SDL driver. * More accurate 68000 CPU timing. * General improvements. * Original screen aspect ratio.
Sonic Robo-Blast 2, a 3D Sonic fangame based on the DooM Legacy code base, has been ported to the Dreamcast. However, since this is a beta, please note there are bugs:
- Gamepad support is still very problematic. While not required, it is reccomended you use a Keyboard.
- With using SDL, the framerate isn't very good. Normally, SRB2 runs locked at a max of 30fps. Here, framerate depends on the size of the room, with an average of 10fps. (The coders mentioned they are going to abandon SDL for the Dreamcast port in the future, which should increase speed in future versions)
- It seems to crash after playing a few maps.
- There's no sound yet.
The Dreamcast beta binaries and elf can be downloaded here
A few updates for the Ultima VIII engine for October 6. Here's their newspost in whole:
In the last couple of months the behind-the-scenes work has continued, with changes to savegames, game autodetection and key bindings. The more visible changes include antialiasing of the truetype fonts, detection of stealing and hopefully improved Avatar movement.
A bit of bad news comming from BlueCrab regarding future releases of the ljsdcdev engine:
...The upcoming release of ljsdcdev Engine 0.9.2 will be the final release of the engine as it is known today. Both of the main projects that run on it have seemingly outgrown the engine, and the constraints needed upon them. Basically, I've managed to make a version of ljsdcdev and DCRPG that refuse to run properly, if at all, on the Dreamcast. Something needed to be done about this. Therefor, there will be no further planned releases of the current ljsdcdev Engine after 0.9.2 and the current libcrabclaw after 0.9.5...
chui has released an updated version to bero's SDL port to Dreamcast. It has the following new features:
- Fast DMA video driver. - Textured video driver for virtual resolutions. - Direct framebuffer video driver using store queues. - Correct OpenGL integration. - Fast threaded audio driver. - Mouse emulation using analog pad. - Mapped keys as pad buttons. - Correct timer driver.
iggydrake has released the first demo to his platform engine. Currently it's an early demo and ideas of making it so you can add your own graphics are there.
A port of Phyton (programming language) is in the works. It's a first version wiht bindings to the essential PSP APIs as well as part of the pspgu.
Those interested may download the binaries; they come in two flavors, one with a debug screen to output some text to, and one graphical. Just install it as a regular homebrew, and upon launch the interpreter will start the 'script.py' file in the same directory as EBOOT.PBP. When the user quits through the 'home' button, the script gets a KeyboardInterrupt.
Rainer Sinsch has released the worlds first SID Player for the PSP. This version can be still considerd as Test-Version but works well enough for your retro-style music pleasure. Thanks for the news Rainer!
Installation notes (for PSP v1.5): Extract the memory-stick folder to your memory-stick as it is. If you want more sid files just put them into the sids folder located at the root of your memory-stick.
Features: PSP-TinySID plays all available SID-files located at the /sids folder. Press "X" to cycle through them (no file browser yet). Everything will be played at 44.1khz, including sid-filters and 2x oversampling. Please note that this program uses the tinysid engine and *NOT* anything sidplay1/2-related.
Known bugs: This is a test version, don't expect too much for now.
Only support for single speed songs for now.
No support for subsongs for now
Maximum of 512 songs in folder (will be changed later).
With PSPVice the second C64 emulator for the PSP arrives. As everyone can guess from the name it's a port of Vice. PSPVice is based on PS2Vice made by Rami Rsnen.
What is working:
Emulator works
Speed is good
Virtual keyboard
D64 and T64 files support
What is not working:
No sound
Sometimes hang when enter menu
Transparency not working (keyboard and menu display)
seemo has updated his Atari 2600 game "Flow". Hi, here's an updated version of the game.
When the loop counter reaches 0, all the cpu cells that couldn't be cleared turn to blocked (grey) status, and it won't be possible to clear them anymore.
This is like the original Memory game you played when you were younger, except that the cards have images of PSP games on the flip side.
This is a game formatted for Lowser, which is included in the latest Luaplayer. Simply drop the PSP Memory Game folder inside the Applications folder in Lowser. Alternatively, you can simply rename ‘index.lua’ to ‘script.lua’ and add the luaplayer v0.10 eboot there.
Rick Dangerous, a super hero and a part time stamp collector, is finally making his debut over to the Playstation 2 console.
XRick is an open-source clone, known to run on modern platforms. Rewritten by bigorno between 1998 and 2002, XRick has been made available on a handful of platforms, including Linux, Windows, Amiga, QNX, gp32 and now Playstation 2.
thechuckster has released a new version of Stella DS. It's a port of the famous Atari 2600 emulator Stella to the Nintendo DS platform.
Press START during a game to go back to the menu and play a new ROM.
I replaced the dubious official Atari/Activision ROMs with a collection of homebrew ROMs in the NDS file. If you want different ROMs, compile the emulator with a new set in the arm9 data directory.
elevationsnow has released a painting application tool for the PSP. This one is a standalone application and doesn't require Lua-Player. Thanks to PSP-Updates for the news.