FAQ for developper Q: Where can I get some document or specification about playstation? A: please look previous fpse page "thanks" section at http://www.geocities.co.jp/Playtown/2004/fpse.htm or "Final credits" section of README.TXT in fpse archive. especially doomed/pauda document is very useful. unfortunately, some site are already down. other good psx doc http://www.zophar.net/tech/psx.html blackbag site is down but you can find copy at http://www.consoledev.com/loser-console/psx/ Q: How can I compile fpse source? fpse 0,08, imploved by LDChen, is compiled by RSXNT. http://www.mathematik.uni-bielefeld.de/~rainer/ fpse 0.01-0.07 are used cygwin with "-mno-cygwin" option. http://sources.redhat.com/cygwin/ fpse 0.7 also can be compiled Borland C++ Builder, Free Borland C/C++ 5.5, Watcom C. Q: Can I release my ports/modified version of FPSE? if your version is based on before 0.07, please notify me then I'm happy and I will link your page. >basically,this is Free Software. I'm thinking which licence is better, GPL, BSD like, "notify me when modified",and so on. This means I HOPE you release with source but it's not MUST. 0.08 and 0.08b1 are LDChen's great work for example, CD-ROM supprt, IRQ bug fix, other devices, and so on. after 0.08 fpse have own licence terms: >You CANNOT distribute modified versions of source code and executables without the permission of the authors. for example, if your version is based on linux version, you should get agreement from me, LDchen , and author of linux version. in this case, plase notify me or LDchen then we will send all authors.