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You need at least the following stuff to get along with the next two
chapters:
- Of course, a SEGA Dreamcast gaming console.
- A personal computer with a running Linux distribution.
I'm using the Debian GNU/Linux distribution Woody, but
any other distribution with the GNU Compiler Collection
would do the job. It's possible to do the job with any other Unix
you want to (for example NetBSD, FreeBSD) or even Microsoft Windows
with Cygwin extensions, but I'll describe in this article the
steps using (Debian) GNU/Linux, so keep this in your mind.
- A CD burner for transferring the software to your SEGA Dreamcast.
The following things make your life easier:
- A Coder's Cable. This is a serial cable for
connecting a SEGA Dreamcast gaming console through a
serial port with your host.
- A VGA box. This is an adapter for using your computer
screen with a SEGA Dreamcast.
For a complete ADSL software router with firewalling and virtual private networking,
you have to be in need of the following components:
- An ethernet networking adapter for the SEGA Dreamcast. Either
the SEGA Broad Band Adapter (based on the RTL8139 chipset) or
the SEGA LAN Adapter/HIT-0300 (based on the MB86967) would do the job.
- Of course, the whole xDSL stuff: DSL modem, switch or hub, cables ...
The following table gives you a short overview of the
costs for getting your feet messed up with this fun:
Table 1.2:
Costs for getting the whole stuff.
Component |
Costs |
SEGA Dreamcast |
80 $ |
Coder's Cable |
15 $ |
VGA box |
25 $ |
SEGA Broad Band Adapter |
110 $ |
SEGA LAN Adapter/HIT-0300 |
145 $ |
|
As you see, you will start your work for an ADSL software router
with firewalling and virtual private networking for about 190$.
Surely, it's much more as you would pay for a hardware router, but
are you able to re-program your hardware router let alone to
run your own Linux distribution?
Next: Setting up an initial
Up: Introduction and theory
Previous: Building Linux from scratch
Contents
Index
Christian Berger
2004-10-19