Our router is almost complete. We've an own nameserver that's configured automagically by the SEGA Dreamcast itself. Additionally, we deliver a valid IP address configuration (IP address, gateway address, nameserver address,...) with DHCP to any client that wants to surf the Internet.
But one thing is still missing: A remote shell for configuring the SEGA Dreamcast without having to burn a new CD or transferring a new image file to the gaming console every time we change something.
Thus, the next chapter describes, how to compile and install a SSH implementation.